ijkplayer alternatives and similar packages
Based on the "Media" category.
Alternatively, view ijkplayer alternatives based on common mentions on social networks and blogs.
-
ChatVoicePlayer
An Android library to make the implementation of voice/audio messages' playing easier -
ContentManager
Android library for getting photo or video from a device gallery, cloud or camera. Working with samsung devices. Made by Stfalcon -
Native-Floyd-Steinberg-Dithering
Android library for native floyd steinberg dithering on bitmap
Appwrite - The Open Source Firebase alternative introduces iOS support
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of ijkplayer or a related project?
README
ijkplayer
Platform | Build Status |
---|---|
Android | |
iOS |
Video player based on ffplay
Download
- Android:
- Gradle ``` # required allprojects { repositories { jcenter() } }
dependencies { # required, enough for most devices. compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'
# Other ABIs: optional
compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'
# ExoPlayer as IMediaPlayer: optional, experimental
compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}
- iOS
- in coming...
### My Build Environment
- Common
- Mac OS X 10.11.5
- Android
- [NDK r10e](http://developer.android.com/tools/sdk/ndk/index.html)
- Android Studio 2.1.3
- Gradle 2.14.1
- iOS
- Xcode 7.3 (7D175)
- [HomeBrew](http://brew.sh)
- ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
- brew install git
### Latest Changes
- [NEWS.md](NEWS.md)
### Features
- Common
- remove rarely used ffmpeg components to reduce binary size [config/module-lite.sh](config/module-lite.sh)
- workaround for some buggy online video.
- Android
- platform: API 9~23
- cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
- api: [MediaPlayer-like](android/ijkplayer/ijkplayer-java/src/main/java/tv/danmaku/ijk/media/player/IMediaPlayer.java)
- video-output: NativeWindow, OpenGL ES 2.0
- audio-output: AudioTrack, OpenSL ES
- hw-decoder: MediaCodec (API 16+, Android 4.1+)
- alternative-backend: android.media.MediaPlayer, ExoPlayer
- iOS
- platform: iOS 7.0~10.2.x
- cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
- api: [MediaPlayer.framework-like](ios/IJKMediaPlayer/IJKMediaPlayer/IJKMediaPlayback.h)
- video-output: OpenGL ES 2.0
- audio-output: AudioQueue, AudioUnit
- hw-decoder: VideoToolbox (iOS 8+)
- alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)
### NOT-ON-PLAN
- obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
- obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
- native subtitle render
- avfilter support
### Before Build
install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" brew install git brew install yasm
add these lines to your ~/.bash_profile or ~/.profile
export ANDROID_SDK=
export ANDROID_NDK=
on Cygwin (unmaintained)
install git, make, yasm
- If you prefer more codec/format
cd config rm module.sh ln -s module-default.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- If you prefer less codec/format for smaller binary size (include hevc function)
cd config rm module.sh ln -s module-lite-hevc.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- If you prefer less codec/format for smaller binary size (by default)
cd config rm module.sh ln -s module-lite.sh module.sh cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- For Ubuntu/Debian users.
choose [No] to use bash
sudo dpkg-reconfigure dash
- If you'd like to share your config, pull request is welcome.
### Build Android
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android cd ijkplayer-android git checkout -B latest k0.8.8
./init-android.sh
cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all
cd .. ./compile-ijk.sh all
Android Studio:
Open an existing Android Studio project
Select android/ijkplayer/ and import
define ext block in your root build.gradle
ext {
compileSdkVersion = 23 // depending on your sdk version
buildToolsVersion = "23.0.0" // depending on your build tools version
targetSdkVersion = 23 // depending on your sdk version
}
If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
sh android/patch-debugging-with-lldb.sh armv7a
Install Android Studio 2.2(+)
Preference -> Android SDK -> SDK Tools
Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
Open an existing Android Studio project
Select android/ijkplayer
Sync Project with Gradle Files
Run -> Edit Configurations -> Debugger -> Symbol Directories
Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
Run -> Debug 'ijkplayer-example'
if you want to reverse patches:
sh patch-debugging-with-lldb.sh reverse armv7a
Eclipse: (obselete)
File -> New -> Project -> Android Project from Existing Code
Select android/ and import all project
Import appcompat-v7
Import preference-v7
Gradle
cd ijkplayer
gradle
### Build iOS
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios cd ijkplayer-ios git checkout -B latest k0.8.8
./init-ios.sh
cd ios ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all
Demo
open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
Import into Your own Application
Select your project in Xcode.
File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
Select your Application's target.
Build Phases -> Target Dependencies -> Select IJKMediaFramework
Build Phases -> Link Binary with Libraries -> Add:
IJKMediaFramework.framework
AudioToolbox.framework
AVFoundation.framework
CoreGraphics.framework
CoreMedia.framework
CoreVideo.framework
libbz2.tbd
libz.tbd
MediaPlayer.framework
MobileCoreServices.framework
OpenGLES.framework
QuartzCore.framework
UIKit.framework
VideoToolbox.framework
... (Maybe something else, if you get any link error)
### Support (支持) ###
- Please do not send e-mail to me. Public technical discussion on github is preferred.
- 请尽量在 github 上公开讨论[技术问题](https://github.com/bilibili/ijkplayer/issues),不要以邮件方式私下询问,恕不一一回复。
### License
Copyright (c) 2017 Bilibili Licensed under LGPLv2.1 or later
ijkplayer required features are based on or derives from projects below:
- LGPL
- [FFmpeg](http://git.videolan.org/?p=ffmpeg.git)
- [libVLC](http://git.videolan.org/?p=vlc.git)
- [kxmovie](https://github.com/kolyvan/kxmovie)
- [soundtouch](http://www.surina.net/soundtouch/sourcecode.html)
- zlib license
- [SDL](http://www.libsdl.org)
- BSD-style license
- [libyuv](https://code.google.com/p/libyuv/)
- ISC license
- [libyuv/source/x86inc.asm](https://code.google.com/p/libyuv/source/browse/trunk/source/x86inc.asm)
android/ijkplayer-exo is based on or derives from projects below:
- Apache License 2.0
- [ExoPlayer](https://github.com/google/ExoPlayer)
android/example is based on or derives from projects below:
- GPL
- [android-ndk-profiler](https://github.com/richq/android-ndk-profiler) (not included by default)
ios/IJKMediaDemo is based on or derives from projects below:
- Unknown license
- [iOS7-BarcodeScanner](https://github.com/jpwiddy/iOS7-BarcodeScanner)
ijkplayer's build scripts are based on or derives from projects below:
- [gas-preprocessor](http://git.libav.org/?p=gas-preprocessor.git)
- [VideoLAN](http://git.videolan.org)
- [yixia/FFmpeg-Android](https://github.com/yixia/FFmpeg-Android)
- [kewlbear/FFmpeg-iOS-build-script](https://github.com/kewlbear/FFmpeg-iOS-build-script)
### Commercial Use
ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later
But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.
[IANAL](https://en.wikipedia.org/wiki/IANAL), you should always ask your lawyer for these stuffs before use it in your product.
*Note that all licence references and agreements mentioned in the ijkplayer README section above
are relevant to that project's source code only.