Description
What is Roguin
Social Network integrations can be a pain to write and maintain. This goes double if you want to add more than one Network into a single project. With Roguin, the whole process is simplified and Google, Facebook and Twitter are unified and handled with the same code.
Roguin alternatives and similar packages
Based on the "Kotlin" category.
Alternatively, view Roguin alternatives based on common mentions on social networks and blogs.
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FlowMVI
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Includes jetpack compose, navigation, paging, hilt, retrofit, coil, coroutines, flow.. -
EasyPermissions-ktx
๐ Kotlin version of the popular google/easypermissions wrapper library to simplify basic system permissions logic on Android M or higher. -
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Events Calendar
Events Calendar is a user-friendly library that helps you achieve a cool Calendar UI with events mapping. You can customise every pixel of the calendar as per your wish and still achieve in implementing all the functionalities of the native android calendar in addition with adding dots to the calendar which represents the presence of an event on the respective dates. It can be done easily, you are just a few steps away from implementing your own badass looking Calendar for your very own project! -
MidJourney Images Compose Multiplatform Mobile Application
This application is developed to display the images created by MidJourney. The application is developed with Compose Multiplatform and works on many platforms including Android and iOS platforms. -
Bytemask
Android Gradle Plugin that masks secret strings for the app in the source code making it difficult to extract from reverse engineering. -
SSCustomEditTextOutLineBorder
Same as the Outlined text fields presented on the Material Design page but with some dynamic changes. ๐ ๐
InfluxDB high-performance time series database

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README
Roguin
One stop shop for Social Network integrations
Use the same code for Google, Facebook and Twitter
What is Roguin
Social Network integrations can be a pain to write and maintain. This goes double if you want to add more than one Network into a single project. With Roguin, the whole process is simplified and Google, Facebook and Twitter are unified and handled with the same code.
You can add a 'Sing In With' feature for all three networks with the same exact code!
Preparation
Roguin helps with code but you still need valid Applications as per Social Network regulations and guidelines. So, you would still need to:
- Configure a Project for Google through https://developers.google.com/identity/sign-in/android/start-integrating#configure_a_console_name_project
- Create A New App for Facebook through https://developers.facebook.com/docs/facebook-login/android
- Create a New Twitter App from https://apps.twitter.com
Installation
1. Dependency
implementation 'com.izikode.izilib:roguin:0.3'
2. Social Network Application keys
You must add your valid App key and secrets in Manifest placeholders, for both Facebook and Twitter. Google does not require this. So in your app's build.gradle file, add the following:
android {
defaultConfig {
manifestPlaceholders = [
facebook_api_key : 'my valid facebook app key',
twitter_api_key : 'my valid twitter app key',
twitter_api_secret : 'my valid twitter app secret'
]
}
}
3. Extend RoguinActivity
Every social network SDK uses the startActivityForResult
in one way or another. In the spirit of making stuff as easy as possible, Roguin provides a Base Activity class, RoguinActivity
which handles registering, unregistering, request codes and the lot. Just extend in your Activities and you are done.
4. Endpoint initialization
Prior to using, the Endpoints you need must be initialized. A good place to do this is in the onCreate
of your app's Application class. And you can do so like this:
class MyApplication : Application() {
override fun onCreate() {
super.onCreate()
GoogleEndpoint.initialize(this)
FacebookEndpoint.initialize(this)
TwitterEndpoint.initialize(this)
}
}
Usage
All three wrappers, GoogleEndpoint, FacebookEndpoint and TwitterEndpoint, implement the RoguinEndpoint
interface. So they all expose the following:
val isSignedIn
for checking the Sign In status for your app.fun requestSignIn
for starting a new Sing In flow in your app.fun requestSignOut
for starting a new Sign Out flow in your app.fun requestProfile
for getting Basic Profile information of the logged in user.
The following code is an outtake from the demo project in this repository and shows how simple signing in and out of all three networks is with Roguin.
googleButton.setOnClickListener {
if (googleEndpoint.isSignedIn) {
googleEndpoint.requestSignOut { success ->
if (success) {
googleStatus.text = "Google is DISCONNECTED"
}
}
} else {
googleEndpoint.requestSignIn { success, token, error ->
if (success) {
googleStatus.text = "Google is CONNECTED"
}
}
}
}
facebookButton.setOnClickListener {
if (facebookEndpoint.isSignedIn) {
facebookEndpoint.requestSignOut { success ->
if (success) {
facebookStatus.text = "Facebook is DISCONNECTED"
}
}
} else {
facebookEndpoint.requestSignIn { success, token, error ->
if (success) {
facebookStatus.text = "Facebook is CONNECTED"
}
}
}
}
twitterButton.setOnClickListener {
if (twitterEndpoint.isSignedIn) {
twitterEndpoint.requestSignOut { success ->
if (success) {
twitterStatus.text = "Twitter is DISCONNECTED"
}
}
} else {
twitterEndpoint.requestSignIn { success, token, error ->
if (success) {
twitterStatus.text = "Twitter is CONNECTED"
}
}
}
}
For a full example, see the sample app.
Licence
Copyright 2018 Fanis Veizis
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*Note that all licence references and agreements mentioned in the Roguin README section above
are relevant to that project's source code only.