UniversalVideoView alternatives and similar packages
Based on the "VideoView Widget" category.
Alternatively, view UniversalVideoView alternatives based on common mentions on social networks and blogs.
-
Android-ScalableVideoView
Android Texture VideoView having a variety of scale types like the scale types of ImageView such as fitCenter, centerCrop, centerTopCrop and more -
LookAtMe
VideoView that plays video only when :eyes: are open and :boy: is detected with various other features
SaaSHub - Software Alternatives and Reviews
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README
Android UniversalVideoView
UniversalVideoView is a Android widget helps playing video easier, which is similar with the Android system native VideoView
,
but providing more customization feature: fitXY or keeping aspect ratio fullscreen videoView, auto switch to fullscreen on landscape mode, customised control UI...
[Sample Screenshot 1](./screenshot/screen1.png) [Sample Screenshot 2](./screenshot/screen2.png)
Usage
For a working implementation of this project see the sample app.
- add library dependency to your
build.gradle
file.groovy dependencies { compile 'com.linsea:universalvideoview:1.1.0@aar' }
Include the
UniversalVideoView
andUniversalMediaController
widget in your layout. This should usually be placed in the same parentViewGroup
, which makes sense when in full screen state.<FrameLayout android:id="@+id/video_layout" android:layout_width="fill_parent" android:layout_height="200dp" android:background="@android:color/black"> <com.universalvideoview.UniversalVideoView android:id="@+id/videoView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" app:uvv_autoRotation="true" app:uvv_fitXY="false" /> <com.universalvideoview.UniversalMediaController android:id="@+id/media_controller" android:layout_width="fill_parent" android:layout_height="fill_parent" app:uvv_scalable="true" /> </FrameLayout>
In your
onCreate
method, set theUniversalMediaController
to theUniversalVideoView
and implements theUniversalVideoView.VideoViewCallback
Callback.View mBottomLayout; View mVideoLayout; UniversalVideoView mVideoView; UniversalMediaController mMediaController; mVideoView = (UniversalVideoView) findViewById(R.id.videoView); mMediaController = (UniversalMediaController) findViewById(R.id.media_controller); mVideoView.setMediaController(mMediaController); mVideoView.setVideoViewCallback(new UniversalVideoView.VideoViewCallback() { @Override public void onScaleChange(boolean isFullscreen) { this.isFullscreen = isFullscreen; if (isFullscreen) { ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams(); layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT; layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT; mVideoLayout.setLayoutParams(layoutParams); //GONE the unconcerned views to leave room for video and controller mBottomLayout.setVisibility(View.GONE); } else { ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams(); layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT; layoutParams.height = this.cachedHeight; mVideoLayout.setLayoutParams(layoutParams); mBottomLayout.setVisibility(View.VISIBLE); } } @Override public void onPause(MediaPlayer mediaPlayer) { // Video pause Log.d(TAG, "onPause UniversalVideoView callback"); } @Override public void onStart(MediaPlayer mediaPlayer) { // Video start/resume to play Log.d(TAG, "onStart UniversalVideoView callback"); } @Override public void onBufferingStart(MediaPlayer mediaPlayer) {// steam start loading Log.d(TAG, "onBufferingStart UniversalVideoView callback"); } @Override public void onBufferingEnd(MediaPlayer mediaPlayer) {// steam end loading Log.d(TAG, "onBufferingEnd UniversalVideoView callback"); } });
Note
- Support Android Gingerbread V2.3(API Level 9 and above).
- UniversalVideoView does not retain its full state when going into the background. You should save or restore the state and take care of the Activity Lifecycle.
- You may need to set the
android:configChanges="orientation|keyboardHidden|screenSize"
for yourActivity
inAndroidManifest.xml
to prevent the system from recreate the Activity while phone rotation.
Customization
UniversalVideoView
attribute
uvv_fitXY
, Video scale to fill the VideoView's dimension or keep Aspect Ratio (default) likes Android framework VideoView.uvv_autoRotation
, auto switch to landscape(fullscreen) or portrait mode according to the orientation sensor.
UniversalMediaController
attribute
uvv_scalable
, show or hide the scale button. if you will not play the video in fullscreen.
TODO
- Brightness control on
UniversalMediaController
. - Volume Control on
UniversalMediaController
.
License
Copyright 2015 The UniversalVideoView author <[email protected]>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*Note that all licence references and agreements mentioned in the UniversalVideoView README section above
are relevant to that project's source code only.