All Versions
6
Latest Version
Avg Release Cycle
331 days
Latest Release
115 days ago

Changelog History

  • v2.1.0

    August 23, 2019
  • v2.0.6

    December 07, 2017
    • ➕ Added ScrimRenderer to improve GPU performance
    • ➕ Added custom implementation of ViewDragHelper to improve gesture detections to pickup only horizontal drags (see #42 & #45)
    • ➕ Added support for Fragments
  • v2.0.5

    January 11, 2016

    ➕ Added setters to the SlidrConfig class that enables you to dynamically change the values of Slidr at runtime (i.e. status bar colors, thresholds, etc)

  • v2.0.4

    September 14, 2015

    ⚡️ Updated compile and target SDK to 23 and updated Support Library to 23.0.1
    🔧 Resolved #23 - Added Edge mode dragging where the gesture will only catch at the edge of the screen if the SlidrConfig has edge(true) configured

  • v2.0.3

    June 18, 2015

    🔧 This version brings expanded capabilities to the SlidrConfig class allowing you to specify the background scrim color, it's start and ending alpha values (from 0 to 1) as well as two new SlidrPosition configurations:

    • SlidrPosition.VERTICAL - This allows you to swipe away the activity with both up and down gestures
    • SlidrPosition.HORIZONTAL - This allows you to swipe away the activity with both left and right gestures

    You can also now specify the velocity and distance(in terms of % of the screen) thresholds for the slide gesture to take.

  • v2.0.2

    February 11, 2015

    🔧 This version includes the ability to set a configuration, SlidrConfig to be exact, that allows you to set the interpolating status bar colors, the ViewDragHelper sensitivity, the sliding position/direction (via SlidrPosition.LEFT|RIGHT|TOP|BOTTOM).

    🚀 I'm still working on making the gesture activate from the edge only and that should be featured in the next release.