All Versions
54
Latest Version
Avg Release Cycle
38 days
Latest Release
155 days ago
Changelog History
Page 1
Changelog History
Page 1
-
v3.5.0 Changes
November 09, 2020๐ Features and Improvements
โ Added a new global configuration to add a custom network stack, custom network cache, enable systrace markers, and more (#1629)
- To use it, checkout the docs for
Lottie.initialize
andLottieConfig.Builder
.โ Add support for parsing dotLottie files (#1660)
โ Added support for pause listeners on
LottieDrawable
andLottieAnimationView
(#1662)๐ Bugs Fixed
- Properly cache animations loaded via url in memory (#1657)
-
v3.4.4 Changes
October 02, 2020 -
v3.4.3
October 02, 2020 -
v3.4.2 Changes
August 28, 2020๐ Feature and Improvements
- 0๏ธโฃ Disable hardware acceleration by default on Android 7.x (#1586)
- Enable Lottie animations to preview in Android Studio (they may not be accurate, though)
(#1572) - ๐ More leniently parse opacity and colors to render Telegram stickers better ([#1612]
(#1612) and ([#1613](https://github
.com//pull/1612)) - ๐ Use the correct cacheKey when LottieAnimationView loads an rawRes animation ([#1617]
(#1617)) - Prevent animations from blinking if they are rendered on multiple threads ([#1575]
(#1575))
-
v3.4.1 Changes
June 05, 2020 -
v3.4.0 Changes
February 22, 2020๐ Features and Improvements
- โ Added optional cache key parameters to url loading to enable skipping the cache.
- โ Added the ability to clear the Lottie cache via
LottieCompositionFactory.clearCache()
.
๐ Bugs Fixed
- Properly pass in progress to ValueCallbacks.
- Clear existing ValueCallbacks if new ones overwrite old ones.
- Clip interpolators that might loop back on themself to render something very close rather than crashing.
- ๐ Fix time stretch + time remap when there is a start offset.
- Ensure that the first frame is rendered when a new composition is set even if it is not yet playing.
- Properly render Telegram stickers that use [0,1] for color but [0,255] for alpha.
- โก๏ธ Ensure that LottieDrawable has the correct bounds when the composition updates before Marshmallow.
- Fully clear off screen buffers pre-pie to prevent artifacts.
- Play, not resume animations if they are played while not shown.
-
v3.3.1 Changes
December 11, 2019๐ Bugs Fixed
- Clear alpha values when applying a mask or matte
-
v3.3.0 Changes
December 02, 2019๐ Features and Improvements
- โ Added a safeMode API that wraps draw with a try/catch. Can be used for problematic devices (#1449).
- โ Add the ability to skip composition caching (#1450).
- โ Add support for mask mode none.
- โ Add an API to set the min and max frame from 2 markers.
- โ Add support for TEXT_SIZE as a dynamic property for text layers. ### ๐ Bugs Fixed
- ๐ Improve the performance of setProgress, particularly for animations with many non-animated
properties.
- Fix a bug where animations may not resume on reattach if their state was saved after they were detached.
-
v3.2.2
November 18, 2019 -
v3.2.1
November 18, 2019